Let's Get Rational game is one of the only games in history to be PROVEN
effective through controlled research. Below is a description of
a study that was published in the Journal of Rational-Emotive &
Cognitive Behavior Therapy, Volume 12, 3, Fall 1994. Title: "The
Effects of the Let's Get Rational Game on Rational Thinking, Depression,
and Self-Acceptance in Adolescents"
The study investigated the effects of the Let's Get Rational game on
rational thinking, depression, and self-acceptance in high-school students.
A sample of 80 subjects (40 male, 40 female) was selected for participation
in this study. Four experimental groups of 10 students played the game
for one 52 minute class period once a week for seven weeks. Three dependent
measures were used. These included a measure of rational thinking (Child
and Adolescent Scale of Irrationality), a measure of depression (Beck
Depression Inventory), and a measure of self-acceptance (Adjective Generation
Technique). Cell means were calculated for the following independent
variables: 1) treatment vs. no treatment, 2) gender - male vs. female,
and grade level - 9th, 10th, 11th, and 12th. Results indicated that
subjects in the experimental groups agreed with fewer irrational beliefs
than subjects who received no treatment. Ninth grade experimental subjects
reported less irrational thinking than did ninth grade control group
subjects. Finally, 10th grade experimental subjects were significantly
less depressed than 10th grade control subjects. All results were significant
at a p<.05 level.